Entertainment | Redseer Strategy Consultin

Mature users, original content and monetizable platforms – making India’s M&E sector tick   

Mukesh KumarMukesh Kumar

India’s Digital Media & Entertainment (M&E) sector is a site of vibrant growth potential with multiple key developments occurring across a few pertinent formats- namely OTT Audio, Video, Gaming and Short Form Videos. As the nation’s cohort of mature internet users is set to grow beyond 35-40 million, the Digital M&E sector is on its way to triple in size to US$ 12 bn by 2030. In the last two years, the sector has faced a few significant challenges in the form of reduced ad spending as well as regulatory changes in the Real Money Gaming (RMG) space. 

01.The Digital Media & Entertainment sector is on its way to triple in size 

Digital media and Entertainment market in India

We solve the strategy behind scale!

It has also seen many positive trends in the form of increased paid users across multiple M&E segments, higher uptake of audiobooks and a significant growth in core gaming with scope for boosting the domestic eSporting ecosystem.

Here are the four key trends emerging across various formats in the media and entertainment sector.

02. Non-Real Money Gaming and OTT Video on a growth trajectory despite a dip in digital ad spending

Both the Non-Real Money Gaming and OTT Video categories have exhibited growth in the last two years. Factors such as subscription bundling, low-cost packaging, micro-payment and per-day views have contributed greatly toward the growth of the M&E sector at large. However, the challenges of higher Customer Acquisition Costs (CACs) and lower user retention remain for OTT Video platforms. On an average, it takes 2 years for OTT platforms to break even per user with individual CACs going up to $30-50. Additionally, there is a prevalent 1-5% Month-on-Month churn in the user base. Identifying long-term solutions to solve these critical challenges is the need of the hour.  

Taking a creative approach towards monetization, exploring models such as keeping the first episode free on platforms, and even incorporating regional language content for Tier-2 audiences could change the game for OTT Video platforms. Once these challenges have been addressed, the OTT video sector can be expected to achieve profitability in the next 3-5 years.

03. Gaming sees a ~40% paid user penetration spurring increased livestreaming viewership and potential for eSports expansion

Indian esports and livestreaming market

2023 saw the migration of a significant chunk of the gaming population from casual gaming into core gaming, capping the current core gaming demographic at 150 Mn. The placement of payment options at significant junctures of the gaming journey (for the purpose of levelling up and gaining access to specific costumes and accessories) has spurred the rise of in-game payments. The catalytic growth of the core gaming community has also translated into an increase in the viewership of livestreaming and also holds immense promise for organizers and sponsors of eSporting Tournaments. Interestingly, India’s first ever ‘Battlegrounds Mobile India (BGMI) Masters Series’ conducted in 2022 was livestreamed on a well-known sports channel, signalling interest in the nation’s relatively nascent gaming sector.  

04. Homegrown Short Form Video (SFV) platforms amass a 250 mn user base, ~40% of which are online transactors  

Advertisers' perception on various digital ad platforms

Indian SFV platforms have emerged as a platform for advertisers to tap into given their sizeable user base, 2/3rd of whom hail from Tier-2 geographies. The platforms also host 3.5 million influencers or new-age digital celebrities specializing in original and engaging content. As they appear to be prime targets for brands and advertising, opportunities for monetization are manifold. Currently, SFV platform monetization is in its nascent stages and is primarily restricted to ad revenue and influencer marketing.   

05. OTT Audio sees the highest growth of paid users among M&E formats, fuelled by audiobooks

Immersive content experiences, competitive price points of Audio OTT platforms and the growth of non-entertainment regional content has led to the increased uptake of audiobooks as a category. In FY2022-23 alone, some of the leading players in the Audio series and Audiobooks spaces witnessed a ~9X growth catalysed by the availability of sachet payment options, engaging content and the increase in paid users. Across M&E segments at large, paid user growth is seen to have increased to 90% in FY23.    

As the Indian Digital Media & Entertainment (M&E) is forging its way ahead, three key priorities emerge:

  • Accelerating the growth of paid users across OTT Video, Audio and Gaming
  • Nurturing a vibrant ecosystem of regional language content,
  • Observing the increased digital ad spending by new-age and traditional brands.

Being selective and strategic about content, monetization and user retention models will pave the way for a rich and vibrant Digital Media & Entertainment sector in 2030. 

 

Mukesh Kumar

Written by

Mukesh Kumar

Associate Partner

Mukesh is a go-getter with an analytical approach who enjoys solving challenging business issues. He has worked extensively in the retail, TMT, public policy, and private equity sectors and specialises in research and growth initiatives.

Talk to meArrow right

Related Redsights

Micro-Drama’s J-Curve Moment: What Marketers, Platforms, and Investors Need to Know  
Report

Micro-Drama’s J-Curve Moment: What Marketers, Platforms, and Investors Need to Know  

Content, Media, Social
IndiaDec 12, 2025
Arrow right
The Gaming and Interactive Media Opportunity in India
Report

The Gaming and Interactive Media Opportunity in India

Gaming and Experiences
IndiaOct 31, 2025
Arrow right
How we helped a global gaming & interactive media investor read the India opportunity.
Impact Story

How we helped a global gaming & interactive media investor read the India opportunity.

Gaming and Experiences
IndiaJun 11, 2026
Arrow right
The $3.2Bn Bharat Opportunity: How Tier 2+ Cities Are Driving India’s Interactive Media Boom 
Article

The $3.2Bn Bharat Opportunity: How Tier 2+ Cities Are Driving India’s Interactive Media Boom 

Content, Media, Social
IndiaNov 20, 2025
Arrow right
Speed in Metro, Scale in Bharat: India’s $80 Bn Online Retail Story 
Article

Speed in Metro, Scale in Bharat: India’s $80 Bn Online Retail Story 

Digital Marketplaces
IndiaMay 06, 2026
Arrow right
New-Media in India: How Edutainment & Micro-Dramas Are Shaping the Future of Digital Content
Article

New-Media in India: How Edutainment & Micro-Dramas Are Shaping the Future of Digital Content

General
IndiaJun 26, 2025
Arrow right
India’s Gaming Story After RMG Prohibition: 3 Themes That Will Define the Short to Mid Term 
Article

India’s Gaming Story After RMG Prohibition: 3 Themes That Will Define the Short to Mid Term 

Gaming and Experiences
IndiaAug 26, 2025
Arrow right
Tracking Growth Across Public-Market-Relevant Internet Sectors
Article

Tracking Growth Across Public-Market-Relevant Internet Sectors

FMCG
IndiaDec 05, 2025
Arrow right
Game On: Mapping the eSports Boom in India
Article

Game On: Mapping the eSports Boom in India

TMT
IndiaMay 15, 2025
Arrow right
Who’s Winning in India’s Dating & Matrimony Market—and where are the opportunities for Platforms and Investors 
Article

Who’s Winning in India’s Dating & Matrimony Market—and where are the opportunities for Platforms and Investors 

Content, Media, Social
IndiaDec 18, 2025
Arrow right
From Clicks to Cash: Navigating the Monetization Potential of India’s Short-Form Video Market 
Article

From Clicks to Cash: Navigating the Monetization Potential of India’s Short-Form Video Market 

Content, Media, Social
IndiaNov 21, 2024
Arrow right
What’s next for Fantasy Sports ?
Article

What’s next for Fantasy Sports ?

Gaming and Experiences
IndiaAug 14, 2025
Arrow right