India’s youth are no longer satisfied with just being passive consumers of media. They don’t just consume content; they now want to be a part of it and drive the action. Moreover, they want to immerse themselves and be part of the real-time experiences!

Exhibit 1: Engagement and attitudes across live experience formats

In this article, we will provide our insights and advice on the eSports market of India, which is projected to reach USD 90–100 million by CY 2028, and what should be the next big play for operators, brands & investors.

NOTE: (1) The market size has been calculated for select markets: South Asia (India, Bangladesh, Nepal, Pakistan), South-East Asia (Indonesia, Philippines, Thailand, Malaysia, Singapore, Vietnam), MENAT (Egypt, KSA, UAE, Turkey), and Germany.

Exhibit 2: Overall and competitive gamers globally

Sponsorships, Media Rights, Ticketing and Beyond

The monetisation potential of this sector is converging across multiple levers such as brand sponsorships, media rights, ticketing, merchandising, and even F&B. While sponsorships remain the backbone, mature and proven in high-profile leagues, yet still emerging and ripe for growth in niche or regional formats. Media and broadcasting rights are maturing for marquee events and just beginning to unlock value in smaller, community-driven tournaments. Ticketing, which blends digital access with real-world immersion, is slowly becoming a high-margin lever. Merchandising and F&B are slowly emerging for big events; however, they have limited tangible monetisation potential for small events.

Exhibit 3: Network Effect flywheel

The Flywheel Effect: A Self-Reinforcing Monetisation Engine

1. Audience Growth Drives Brand Interest: As you gain viewership, the event’s popularity takes off. Artists and brand sponsors see high value in getting involved with such events and connecting with these expanding fan bases.

2. Sponsorships Amplify Scale and Quality: As more brand sponsorships and partnerships come, the event’s scale and quality get upgraded, often leading to bigger prize pools and more thrilling lineups of performers and participants. This enhances the quality of such events, driving the event’s popularity, eventually making the event more appealing for broadcasting and streaming.

3. Attracting Media Partners: Next, sponsorships and improved event quality catch the eye of media, broadcasting, and streaming platforms, who recognise the potential for increased visibility and hence, better revenue potential.

4. Exposure Drives Viewership: As media coverage and brand interest go up, more people tune in to the events, generating even more interest and engagement from audiences, driving the network effect.

A prominent, successful case in point is the Indian Premier League, a cultural and commercial cricketing event that illustrates how content, community, and commerce can come together to create value. Over the years, IPL has witnessed a meteoric rise across metrics: TV viewership has always risen, breaking records, making it one of the most-watched sporting events globally. Title sponsorship valuations have soared, attracting both endemic and non-endemic brands eager to ride the tournament’s cultural relevance. The winner’s prize pool, too, has expanded drastically, incentivising higher-quality participation and viewership alike. Meanwhile, media rights have become one of the most sought-after assets in Indian broadcasting, with bids from both digital and linear players competing for exclusive access. These milestones reflect more than just growth. They signal the enormous monetisation potential that emerges when fan passion meets scalable IP. In many ways, eSports today is at the same point where IPL was a decade ago, full of potential opportunities, backed by youthful energy and ready to reshape how India experiences entertainment, and we don’t want you to miss that.

Exhibit 4: Rapid evolution of IPL in cricket

How is Brand Sponsorship Driving the eSports Market?

  • eSports Operators: Build deeply engaged, loyal communities by creating exclusive, year-round IPs that keep gamers and viewers coming back.

  • Investors: Back operators and publishers with strong youth appeal, standout IP, and the vision to become hubs for new-age live entertainment.

  • Brand Sponsors: Unlock high-impact visibility, both endemic and non-endemic brands can boost awareness and capture attention during marquee esports events.


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At Redseer, ‘Solve for the New Growth Equation’ for platforms, investors, and brands, with data-backed advisory and execution clarity. 

Author

  • Mukesh is a go-getter with an analytical approach who enjoys solving challenging business issues. He has worked extensively in the retail, TMT, public policy, and private equity sectors and specialises in research and growth initiatives.